![]() | ![]() Will Wright wrote the first version of SimCity for the Commodore64 in 1985. Jump ahead to 1989 and a chance meeting between Jeff Braun and Will at a pizza party. Working out of Jeff's apartment Jeff, Will, a few programmers and a writer launch SimCity into the market. The company MAXIS is formed. | ||||||
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SimCity is considered to be nothing less than one of the 'Top Ten' games of
all time (c/net) to the most successful software toy ever written (Computer Gaming
Worlds). In some circles the debate rages on to this day as to whether or not Sim City
is actually a game or an educational tool masquerading as a game. Look for example at this excerpt from the official Maxis SimCity3000 homepage:
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For those who have no idea what SimCity is (hard to imagine, I know) perhaps the easiest
way to explain it would be to quote the SimCity program box: "You're in charge of creating an entire city from the ground up-and the sky is the limit....but your power doesn't stop at construction. You'll manage everything from budgets to
bulldozers, taxes to tornadoes."
Now we come to "The Sims"...
From the looks of things, if the yet to be released "The Sims" even approaches it's potential it may very well dwarf the success of SimCity.
![]() Maxis tells us that with "The Sims" we will have the ability to create an endless variety of characters and families. These Sims will have the ability to follow a wide range of career paths, make friends, have conversations, fall in love and have children.
![]() ...and who will do the dishes in the Sim Society? SimCity's ability to enthral the user is amazing. Imagine what it would be like to truly interact with the residents of your SimCity to the degree promised with "The Sims". Take it a step further and imagine what it would be like to interact with others who are controlling their own Sim citizens. A pipe dream? Maybe not. From a recent interview with "simcity3k.com": "As for Internet support, Wright imagines that future versions of The Sims will have some form of multiplayer capability. In addition, he forecasts that they might even make it so that players could upload their neighborhoods into an online virtual city, in which the inhabitants would interact with inhabitants of other player-created neighborhoods."
Ted Friedman, a graduate student at Duke University asks in his recent essay "Semiotics of SimCity":
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